Pathfinder 2020.3.0729

Posted: July 29th, 2020 in Release Notes

This release adds improved social distancing features, refined escalator decision control, improved UI adjustments, and bug fixes.

Download the latest version of Pathfinder from the Pathfinder download page or register for a free 30-day trial.

This version of Pathfinder uses version 1.8.0_172 of the Java VM.

Changes since Pathfinder 2020.2.0527:

  • Added a social distancing behavior to replace forced separation. It is available in the Advanced tab of the Profiles dialog.
  • Added the ability to restrict the usage of escalators separately from stairs in the occupant profile.
  • Added the ability to restrict usage of escalators by their up/down orientation.
  • Added the ability to restrict the usage of moving walkways separately from ramps in the occupant profile.
  • Improved occupant behavior in front of closed doors while waiting for them to open.
  • Improved the social distance calculation to respect boundary edges (i.e. walls).
  • Improved the social distancing user interface language for clarity.
  • Improved how wide doors are chosen based on distance.
  • Improved occupant rendering performance when viewed as people and when viewed as shapes. Improvements are substantial for most GPUs, especially with diverse occupant populations and high occupant counts.
  • Improved occupant model import dialog to truncate long text and provide tooltips.
  • Improved model repositioning after import.
  • Fixed a crash which occurred when deleting an elevator.
  • Fixed a bug in the time calculation of the social distancing accumulated CSV output.
  • Fixed a bug with occupant behavior when using very large doors and movement groups.
  • Fixed a bug where occupants in a movement group might backtrack to rejoin with separated occupants.

Changes to Results:

  • Improved 2d plots in Results. New added features include Zoom in/out, Line/Stem/Step Plot Type, Set Axis Range, and Show Data Markers.
  • Added the ability to show an occupant spacing disk from the View menu that can be set to the occupant Social Distance value or a custom value.
  • Improved occupant rendering performance when viewed as people and when viewed as shapes. Improvements are substantial for most GPUs, especially with diverse occupant populations and high occupant counts.
  • Improved vector display to scale uniformly for all slices.
  • Camera now rotates on its own to its target position when the simulation is paused and an occupant is being followed.
  • Fixed a bug where occupant animations are synchronized.
  • Fixed a crash when loading an SMVV file with only 1 or 2 out of 3 slice vector components