Announcements
Pathfinder Performance Improvements
We just finished a round of optimization and now we have the data to show that the upcoming version of Pathfinder will be an improvement both in speed and in memory consumption. Read More...
Pathfinder 2011 Beta 2, Progress
The second development phase for Pathfinder 2011 is underway. We've already made good progress on waypoint scripting and we've also made some changes to enable parallel processing. Read More...
Testing for First Beta Release
Pathfinder development last week was focused on internal testing and bug fixes. The first pass revealed some regressions that we needed to deal with prior to a public beta. On the bright side, the added flexibility of our new locally quickest technique made it possible to fix some known bugs from previous releases. This week we will run through our test set again and (if all goes well) post a public beta shortly after. Read More...
Locally Quickest Paths
One of the major improvements scheduled for Pathfinder 2011 is a change to how occupants plan their paths out of the building. Read More...
Pathfinder 2011, In Progress
Pathfinder 2011 development has started. We are planning to post a sequence of beta releases as we make progress toward the official release - which is currently scheduled for March. Read More...