Pathfinder Performance Improvements

March 7, 2011

We just finished a round of optimization and now we have the data to show that the upcoming version of Pathfinder will be an improvement both in speed and in memory consumption.


Pathfinder 2011 Beta 2, Progress

February 25, 2011

The second development phase for Pathfinder 2011 is underway. We’ve already made good progress on waypoint scripting and we’ve also made some changes to enable parallel processing.


Testing for First Beta Release

January 31, 2011

Pathfinder development last week was focused on internal testing and bug fixes. The first pass revealed some regressions that we needed to deal with prior to a public beta. On the bright side, the added flexibility of our new locally quickest technique made it possible to fix some known bugs from previous releases. This week we will run through our test set again and (if all goes well) post a public beta shortly after.


Locally Quickest Paths

January 20, 2011
One of the major improvements scheduled for Pathfinder 2011 is a change to how occupants plan their paths out of the building. Read More...

Pathfinder 2011, In Progress

January 13, 2011
Pathfinder 2011 development has started. We are planning to post a sequence of beta releases as we make progress toward the official release - which is currently scheduled for March.  Read More...