Tutorials

Manually Coupling FDS and Pathfinder to Respond to Smoke

November 7, 2018
A long-term development goal has been to fully couple the PyroSim/FDS fire results with Pathfinder evacuation. A first step toward this goal is the capability to display both fire and evacuation results in the same results viewer. However, full coupling of the two simulations has not been completed. In the interim, it is possible to run the fire simulation, monitor the reduced visibility due to smoke, and then manually use that information to slow and re-direct occupants in response to the fire. This provides an example.  Read More...

VR in Pathfinder and PyroSim

October 17, 2018
The next releases of Pathfinder and PyroSim will include the capability to display results using the Oculus Rift virtual reality (VR) headset. This post gives a preview of how to use this capability.  Read More...

Leakage Modelling using Pressure Zones – Updated 2018-06

June 5, 2018
Leakage refers to the air that escapes through small gaps as a compartment is pressurized by a fire. Pressure zones can be used to model this effect. Read More...

Complex Stoichiometry in PyroSim

May 23, 2018
PyroSim version 2018.2 will support complex stoichiometry in the user interface. Previously, PyroSim supported the FDS single-fuel, "simple chemistry" combustion model but complex stoichiometry required some manual input by the user. This post demonstrates how the new user interface capability can be used to represent multiple fuels and other complex reactions. If you would like to test this beta version, contact support@thunderheadeng.com.  Read More...

Coupling PyroSim Fire Results with Pathfinder Movement

February 14, 2018
We have begun coupling PyroSim fire results with Pathfinder movement. The first major task was to create a Results Viewer that could merge and display PyroSim and Pathfinder results simultaneously. That has largely been completed. We have also completed limited capability to calculate the Fractional Effective Dose (FED) as occupants move through changing CO, CO2, and O2 concentrations. Future development will use PyroSim results to alter occupant movement and decision making within the Pathfinder simulation. In this post, we demonstrate the capability currently available in Pathfinder 2018.1 and PyroSim 2017.2. See the post Manually Coupling FDS and Pathfinder to Respond to Smoke for instructions on how to link fire simulation output with evacuation simulation movement  Read More...

WIND in PyroSim

February 6, 2018
FDS version 6.6.0 added a new WIND namelist to describe wind and atmospheric conditions. Support for WIND was included in PyroSim 2018.1. This post demonstrates this feature.  Read More...

Importing FDS Validation Examples into PyroSim

October 23, 2017
The FDS validation suite compares FDS (Fire Dynamic Simulator) results with experimental data. These examples cover most of the features of available in FDS. When you want to use a new feature in FDS, you can speed your learning by reviewing how the feature was used in a validation example. This post shows how you can quickly import the FDS model into PyroSim.  Read More...

Smoke Visibility and Obscuration in PyroSim

June 19, 2017
Smoke visibility and obscuration are critical outputs of a fire simulation. This post reviews how visibility is calculated in FDS, compares the calculation to experimental data, and discusses how smoke is visualized in the new PyroSim Results Viewer and in Smokeview. The comparison of VTT experimental images with predicted smoke visualization using PyroSim/FDS shows remarkably good correlation.   Read More...

PyroSim Geometry from SketchUp

May 16, 2017
This screen cast covers a method that can be used to build a 3D model in SketchUp Make, and then export the geometry for use in PyroSim. Read More...

Ramps in PyroSim/FDS

May 16, 2017
This post shows how to draw a ramp in PyroSim, using triangular slabs to approximate the geometry. Ramps are useful when modeling parking garages or pedestrian walkways. Read More...